NewWorldButNotQuite
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NewWorldButNotQuite
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NewWorldButNotQuite

Imagine a world without Light Yagami
 
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Много съжалявам за забавянето но нямах интернет и всичко което бях приготвил бе загубено...промените все пак ще бъдат осъществени утре...много съжалявам

 

 Nyhms The DK

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Nyhms
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Join date : 19.09.2009

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ПисанеЗаглавие: Nyhms The DK   Nyhms The DK Icon_minitimeВто Сеп 22, 2009 3:47 am

Champions of the Lich King

Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, Prince Arthas Menethil, once a mighty paladin of the Silver Hand, who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people.

Unlike Gul'dan's death knights, these dark champions do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the heavy costs of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. (Baron Rivendare is an example of this).

In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights has only grown. Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Azeroth once again.[3]
The Ebon Blade

The Knights of the Ebon Blade is a faction consisting of the renegade death knights that broke free of the Lich King's control after the battle of Light's Hope Chapel (in other words, player-created death knights). Led by Highlord Darion Mograine, the Knights of the Ebon Blade have allied themselves with the Alliance and the Horde with the help of Highlord Tirion Fordring of the Knights of the Silver Hand, and have pledged to do their part in defeating their former master, the Lich King. Their main base is Acherus: The Ebon Hold, a former scourge necropolis in the Eastern Plaguelands. (It should be noted that the Knights of the Ebon Blade are not a separate player faction such as the Alliance and Horde. For the purposes of gameplay, player-created death knights still belong to either the Alliance or Horde depending on their race.)

Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount. Rewarded from Neutral [55] Into the Realm of Shadows.
Blood Plague 55 A disease dealing (0+AP*0.055) Shadow damage every 3 sec for 15 sec. Caused by Plague Strike and other abilities.
Blood Presence 55 Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time. Costs 1 Blood Rune.
Blood Strike 55 Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease. Costs 1 Blood Rune.
Death Coil 55 Fire a blast of unholy energy, causing (443 + 15% AP) Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target. 30 yard range. Costs 40 Runic power.
Death Gate 55 Opens a gate which the Death Knight can use to return to Ebon Hold. 10 second cast, 1 minute cooldown. Costs 1 Unholy Rune.
Death Grip 55 Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Instant cast. 30 yard range. 35 sec cooldown. Costs no power.
Forceful Deflection 55 Increases your Parry Rating by 25% of your total Strength.
Icy Touch 55 Chills the target for (227 to 245) + 10% AP Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% and deals damage every 3 sec equal to 5.5% AP. The disease lasts 12 sec. Costs 1 Frost Rune.
Frost Fever 55 A disease dealing X Frost damage every 3 sec and reducing the target's melee and ranged attack power by 14% for 12 sec. Caused by Icy Touch and other spells.
Plague Strike 55 A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage equal to 5.5% AP every 3 sec for 12 sec. The strike removes one heal over time effect from the target. Instant cast. Melee range. Costs 1 Unholy Rune.
Runic Focus 55 Unlike most casters, a Death Knight's spells cause double damage on critical hits.
Death Strike 56 A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. Instant cast. Melee range. Costs 1 Unholy Rune and 1 Frost Rune.
Pestilence 56 Causes (65 to 79) + 4% AP Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. Instant cast. 10 sec cooldown. Melee Range. Costs 1 Blood Rune.
Raise Dead 56 Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. Lasts 2 min. Instant cast. 30 yard range. 5 min cooldown. Costs no power.
Frost Presence 57 The death knight takes on the presence of frost, increasing total stamina by 6%, armor contribution from items by 60%, and reducing damage taken by 5%. Increases threat generated. Only one Presence may be active at a time. Instant. Costs 1 Frost Rune.
Mind Freeze 57 Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Instant cast. 10 second cooldown. Melee range. Costs 10 Runic Power.
Blood Boil 58 Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing (117 to 143) + 4% AP Shadow damage. Instant cast. Costs 1 Blood rune.
Chains of Ice 58 Chains the target in place for 3 sec, during which time the target is considered Frozen. The target regains 10% of their movement speed each second after breaking free of the chains. Costs 1 Frost rune.
Strangulate 59 Strangulates an enemy, silencing them for 5 sec, and deals 180 + 6% AP Shadow damage at the end of the effect. Instant cast. 30 yard range. 2 min cooldown. Costs 1 Blood rune.
Death and Decay 60 Corrupts the ground targeted by the Death Knight, causing (62 + 4.75% AP) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Instant. 30 yard range. 30 sec cooldown. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
Obliterate 61 A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases. Having 3 points in the Frost talent Annihilation gives you a 100% chance for the diseases to stay on your target. Instant. Melee range. Requires melee weapon. Costs 1 Unholy rune and 1 Frost rune.
Path of Frost 61 The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. Costs 1 Frost rune.
Icebound Fortitude 62 The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects. Instant. 2 min cooldown. Costs 20 Runic power.
Blood Tap 64 Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. Costs 6% of the Death Knight's base health. 1 Min Cooldown.
Dark Command 65 Commands the target to attack you, but has no effect if the target is already attacking you. Instant cast. 20 yard range. 8 sec. cooldown.
Horn of Winter 65 The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by 86 (155 at max rank, learnable at level 75). Lasts 2 min.
Death Pact 66 Sacrifices an undead minion, healing the Death Knight for 40% of <his/her> maximum health. Instant cast. 30 yard range. 2 min cooldown. Costs 40 Runic power.
Rune Strike 67 Strike the target for 150% weapon damage plus [1/5 AP]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried. Costs 20 Runic Power.
Anti-Magic Shell 68 Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec. Costs 20 Runic power. 1 Minute Cooldown.
Unholy Presence 70 Infuses the death knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all abilities by 0.5 sec. Only one Presence may be active at a time. Instant. Costs 1 Unholy rune.
Empower Rune Weapon 75 Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant cast. 5 min cooldown.
Army of the Dead 80 Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 20 min cooldown. Channeled. Costs 1 Blood rune, 1 Unholy rune and 1 Frost rune.
edit Talent-granted abilities
Blood
Icon ↓ Ability ↓ Requirements ↓ Description ↓
Rune Tap Blood 10 Converts 1 Blood Rune into 10% of your maximum health. 1 Minute Cooldown. Costs 1 Blood Rune.
Mark of Blood Blood 20 Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec. Costs 1 Blood Rune. 3 Minutes Cooldown. 30 yards range.
Hysteria Blood 30 Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second. 3 minute Cooldown. 30 yards range.
Vampiric Blood Blood 35 Increases the amount of health generated through spells and effects by 50% for 20 sec. Costs 1 Blood Rune. 1 Minute Cooldown.
Heart Strike Blood 40 Instantly strike the target and its nearest ally, causing 50% weapon damage plus X, and an additional 10% bonus damage per disease. Costs 1 Blood Rune
Dancing Rune Weapon Blood 50 Summons a second rune weapon that fights on its own for 12sec doing the same attacks as the Death Knight but for 50% damage. 30 yrd range. 1.5 minutes cooldown. 60 Runic Power.
Frost
Icon ↓ Ability ↓ Requirements ↓ Description ↓
Lichborne Frost 10 Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects. 2 Minutes Cooldown.
Deathchill Frost 20 When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 Minutes Cooldown.
Howling Blast Frost 50 Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. Costs 1 Frost and 1 Unholy Rune. 6 seconds Cooldown. 20 yards range.
Unbreakable Armor Frost 35 Increases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec. Costs 1 Frost Rune. 1 Minute Cooldown.
Frost Strike Frost 40 Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. Costs 40 Runic Power.
Hungering Cold Frost 30 Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. 1 Minute Cooldown. Costs 40 Runic Power.
Unholy
Icon ↓ Ability ↓ Requirements ↓ Description ↓
Corpse Explosion Unholy 10 Cause a corpse to explode for 220 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. Costs 40 Runic Power. 30 yards range.
Unholy Blight Unholy 20 A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 37 Shadow damage per sec and are considered diseased. Lasts 20 sec. Costs 40 Runic Power. Changed as of 3.2, Now a passive ability that causes the victims of your death coil be surrounded a vile swarm of unholy insects taking 20% of the damage done by the death coil over 10 sec.
Anti-Magic Zone Unholy 30
Magic Suppression 5 Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage. 2 Minutes Cooldown. Costs 1 Unholy Rune.
Bone Shield Unholy 35 The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, <he/she> takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min. 1 Minute Cooldown. Costs 1 Unholy Rune.
Scourge Strike Unholy 40 An unholy strike that deals 40% of weapon damage as Shadow damage plus 135, and an additional 10% bonus damage per disease. Costs 1 Unholy and 1 Frost Rune.
Summon Gargoyle Unholy 50 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec. 3 Minutes cooldown. Costs 60 Runic Power. 30 yards range.

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ПисанеЗаглавие: Re: Nyhms The DK   Nyhms The DK Icon_minitimeВто Сеп 22, 2009 3:57 am

Удобрен си! Бъди редовен и се забавлявай!
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